3D Animation and Rigging

These two assignments were done with Maya Autodesk to understand 3D animation.

The first assignment was to replicate a walk cycle of another character. I chose Miles Morales. This allowed me to become more familiar with the rig itself and keying in Maya. 

The second assignment was to create a variety of facial expressions, and to create joysticks for a rigged set up. The character mesh was pre-made, but the expression were sculpted and linked to joysticks.